(sharpwedge)= # Sharp Wedge Tutorial This page provides a simple example to get started with HyperVehicle. It will cover how to construct the sharp wedge shown below. ```{seealso} The geometry developed in this example is also used in the [sensitivity tutorial](sensitivities). ``` ![geom](../images/sensitivity/geom.gif) ## Parameters Its a good idea to start a new geometry with an idea of the parameters which will define it. For a simple geometry such as this, the wingspan, chord length and thickness are the obvious choices. ```python # Define geometry parameters wingspan = 1 chord = 1 thickness = 0.1 ``` ## Swept Component Since this geometry has a uniform cross-section, using a swept component is ideal. ```python # Create vehicle object wedge = Vehicle() wedge.configure(name="Wedge", verbosity=1) # Define wedge cross-section points # ^ +y # | # W _ - _ N ___ # _ - | - _ | # +x <--- < -------------- > | thickness # - _ | _ - | # S - _ - E ___ # # |-----------------| # wingspan NW = Vector3(x=0, y=0.5 * self.thicknes) NE = Vector3( x=-0.5 * self.chord, y=0, ) SE = Vector3(x=0, y=-0.5 * self.thicknes) SW = Vector3(x=0.5 * self.chord, y=0) # Define patches forming wedge sections = [] for i in [-1, 1]: z_loc = 0.5 * i * self.wingspan axial_shift = Vector3(x=0, y=0, z=z_loc) N = Line(p0=NW + axial_shift, p1=NE + axial_shift) S = Line(p0=SW + axial_shift, p1=SE + axial_shift) E = Line(p0=SE + axial_shift, p1=NE + axial_shift) W = Line(p0=SW + axial_shift, p1=NW + axial_shift) patch = CoonsPatch(north=N, south=S, east=E, west=W) sections.append(patch) fuselage = Fuselage( cross_sections=sections, sweep_axis="z", stl_resolution=10, ) wedge.add_component(fuselage) # Generate wedge.generate() ```